throne of the four winds guide

The Throne of the Four Winds is a raid instance located in the Southwest of Uldum, accessible only by flying mount. This guide covers the raid, its bosses, loot, and strategies. It is part of the first raiding tier of the Cataclysm expansion, along with Blackwing Descent and Bastion of Twilight.

Introduction

Welcome to the Throne of the Four Winds, a challenging raid encounter in World of Warcraft⁚ Cataclysm Classic. This raid, located in the elemental plane of Skywall, takes players on a journey through floating platforms, battling AlAkir’s elemental forces. The raid culminates in a confrontation with the Windlord himself, AlAkir, the Earth-Warder. This guide aims to provide comprehensive information about the Throne of the Four Winds, covering the raid’s intricacies, loot, and strategies for defeating each boss. Whether you’re a seasoned raider or just starting your journey in Cataclysm Classic, this guide will equip you with the knowledge needed to conquer the Throne of the Four Winds and claim its rewards. Get ready to harness the power of the wind, and let’s dive into the details of this exciting raid experience.

Overview of the Raid

The Throne of the Four Winds is a two-boss raid encounter located in the elemental plane of Skywall, accessible only by flying mount. The raid is divided into two distinct phases, each with its unique challenges and rewards. The first phase involves a Council-type encounter with the Conclave of Wind, a group of three djinns, Anshal, Rohash, and Nezir, each representing a different wind. Players must navigate between these djinns, utilizing wind currents to travel between platforms. The second phase features a challenging battle against AlAkir, the Windlord, who commands the forces of the wind and earth. This encounter requires careful coordination and strategic execution to overcome the Windlord’s powerful abilities. The Throne of the Four Winds is a smaller raid compared to other Cataclysm raids, making it a good option for guilds seeking a shorter but still challenging raid experience.

Conclave of Wind

The Conclave of Wind is the first encounter in the Throne of the Four Winds raid. It consists of three djinns, each representing a different wind⁚ Anshal, the Lord of the West Wind; Rohash, the Lord of the East Wind; and Nezir, the Lord of the North Wind. These djinns are spread across four platforms, connected by wind currents, and players need to strategically move between them to engage each djinn. The Conclave of Wind encounter requires careful coordination between the raid team. Players need to distribute their damage and healing effectively to manage the unique abilities of each djinn. This fight is considered a good warm-up for the raid, but it still requires players to be aware of their surroundings and react quickly to the djinns’ attacks.

Anshal, the Lord of the West Wind

Anshal, the Lord of the West Wind, is the djinn encountered on the western platform. He is primarily focused on dealing nature damage. His abilities include Fierce Winds, which inflicts nature damage on a random target, and Tornado, which summons tornados that deal nature damage to enemies within 3 yards. Anshal also uses Wind Blast, which deals nature damage and knocks back enemies caught in the blast. Anshal can also summon Ravenous Creepers, which are small adds that should be dealt with quickly to prevent them from overwhelming the raid. To defeat Anshal, players need to focus on damaging him and managing his adds effectively. Ranged DPS players will find this fight relatively easy, as Anshal’s attacks are largely targeted at melee. However, melee players must be mindful of the tornados and wind blasts to avoid taking unnecessary damage.

Rohash, the Lord of the East Wind

Rohash, the Lord of the East Wind, resides on the eastern platform and specializes in nature damage. He does not engage in melee combat, instead relying on spells like Slicing Gale, which deals nature damage to a random player. Rohash also summons three Tornados, which roam the platform, posing a significant threat to melee players. These Tornados can knock players off the platform, leading to their demise. Rohash’s most dangerous ability is Wind Blast, which creates a rotating wall of wind. Players caught in this blast are pushed off the platform and suffer heavy nature damage. His ultimate ability is Hurricane, which creates a massive vortex, launching players into the air and inflicting nature damage. To overcome Rohash, players need to be aware of his abilities and avoid the tornados and wind blasts. Ranged players will find this encounter relatively easy, as they can position themselves near the northern platform where the tornados are unable to reach. Melee players will need to be more careful, using movement to avoid the tornados and wind blasts.

Nezir, the Lord of the North Wind

Nezir, the Lord of the North Wind, is encountered on the northern platform. His abilities are frost-based, inflicting substantial frost damage and hindering movement. Players standing on Nezir’s platform will accumulate stacks of Wind Chill, a debuff that deals frost damage and increases subsequent frost damage taken. This stacking debuff necessitates frequent rotations off the platform to avoid overwhelming damage. Nezir also casts Permafrost on the tank, a cone of frost that deals significant damage. The tank must endure this damage and rely on healing to survive. Nezir summons Ice Patches under the feet of random players, dealing frost damage and slowing their movement speed. Players must move quickly out of the Ice Patches to avoid taking excessive damage and movement speed reduction. Nezir’s most dangerous ability is Sleet Storm, which engulfs the platform in a blizzard, dealing massive frost damage to all players. To survive this storm, the entire raid, except four designated players, must run to the northern platform to split the damage. This presents an opportunity to use Bloodlust and burn down Nezir’s health, as the raid is temporarily grouped together. Players must return to their respective platforms after Sleet Storm to continue the fight.

AlAkir, the Windlord

AlAkir, the Windlord, is the second and final boss encounter in the Throne of the Four Winds. He is a formidable opponent, requiring careful coordination and strategic execution. The fight against AlAkir is divided into two distinct phases. In the first phase, players must focus on tanking and damage, reducing AlAkir’s energy. He will utilize a rotating wind wall with a gap in it, forcing players to move strategically to avoid being pushed off the platform. The second phase begins when AlAkir reaches 100 energy, transforming into a colossal wind elemental. He unleashes a powerful vortex that sucks players into the air, inflicting damage and rendering them unable to move or cast spells. This phase requires careful positioning to avoid being caught in the vortex and swift healing to mitigate the damage. AlAkir’s abilities are unpredictable and often require quick reactions, making him a challenging but rewarding encounter for raiders.

Loot Guide

The Throne of the Four Winds offers a diverse loot table, including a variety of weapons, armor, trinkets, and other valuable items. While the raid has only two boss encounters, its loot table is extensive, boasting a large selection of random affix items. Each boss drops unique loot, with different drops available on both normal and heroic difficulties. AlAkir, the Windlord, is known for dropping several powerful weapons and armor sets, including the coveted “Thundering” set, which grants increased critical strike chance and haste. The Conclave of Wind, a council of three djinns, offers a variety of trinkets and weapons, providing a wide range of choices for players seeking to enhance their character’s abilities. The loot from the Throne of the Four Winds is highly sought after, with items coveted for their potent stats and unique effects, making it a rewarding experience for raiders.

Tips and Strategies

The Throne of the Four Winds offers a unique challenge with its intricate mechanics and demanding encounters. Mastering the strategies for both the Conclave of Wind and AlAkir is crucial for success. Effective coordination and communication are essential for navigating the complex platform layouts and avoiding deadly traps. The Conclave of Wind requires careful positioning and coordination to manage the djinns’ abilities. Tanks must strategically position the bosses to prevent harmful abilities from hitting the raid. Healers must be prepared for heavy damage bursts and coordinate with DPS to maximize damage output. AlAkir, the Windlord, presents a two-phase encounter with a focus on dodging wind walls and managing energy levels. Precise positioning is vital for avoiding the Wind Wall’s lethal force. Healers must be attentive to the raid’s health and be prepared to deal with high damage spikes. By understanding the mechanics and mastering these strategies, raiders can conquer the Throne of the Four Winds and claim its valuable rewards.

Conclave of Wind Strategies

The Conclave of Wind, the first boss encounter in the Throne of the Four Winds, requires strategic positioning and coordinated effort to overcome. The three djinns, Anshal, Rohash, and Nezir, each possess unique abilities that demand specific responses from the raid. The key to success lies in understanding the mechanics of each platform and coordinating movement between them. Players must navigate the wind currents, utilizing them to jump between platforms and avoid deadly attacks. Tanks must carefully manage aggro and position the bosses to minimize damage to the raid. Healers must be prepared for heavy damage bursts and coordinate with DPS to maximize damage output. The fight culminates in a synchronized assault on Nezir, requiring all players to converge on his platform to survive his Sleet Storm. By mastering the strategies for each platform and coordinating effectively, the raid can triumph over the Conclave of Wind and advance to the next challenge.

AlAkir Strategies

The AlAkir encounter, the second and final boss of the Throne of the Four Winds, presents a two-phase challenge. The first phase focuses on tanking and damage, while the second requires precise positioning and coordination. Tanks must manage AlAkir’s heavy melee attacks and position him strategically to avoid his damaging abilities. Healers must be prepared for large bursts of damage and keep the raid topped off. DPS should prioritize damage to AlAkir, while also managing the smaller adds that spawn throughout the fight. The key mechanic in the first phase is AlAkir’s Wind Wall, a rotating barrier that requires players to move into the gaps to avoid being knocked off the platform. In the second phase, AlAkir transitions to a more aerial fight, summoning tornadoes that players must dodge. The raid must also avoid being caught in AlAkir’s Hurricane, a powerful vortex that launches players into the air and inflicts heavy damage. By effectively managing the mechanics, the raid can overcome AlAkir and claim victory in the Throne of the Four Winds.

Recommended Raid Composition

The Throne of the Four Winds offers two raid sizes, 10-player and 25-player, each requiring a balanced composition to effectively tackle the encounter. For a 10-player raid, the recommended composition is 2 Tanks, 3 Healers, and 5 DPS. This setup ensures sufficient tanking, healing, and damage output for both the Conclave of Wind and AlAkir encounters. Tanks should be experienced in managing multiple targets and high damage, while healers must be able to handle large bursts of damage and maintain raid health. DPS should focus on sustained damage and be able to adapt to different mechanics. For a 25-player raid, the recommended composition is 2 Tanks, 5-7 Healers, and 16-18 DPS. This allows for a larger healing pool to manage the increased raid size and more DPS to quickly take down the bosses. The additional healers are crucial for handling the heavy damage output of both encounters, and the larger DPS pool ensures faster progression through the raid.

The Throne of the Four Winds raid offers a unique and challenging experience for players in Cataclysm Classic. From the Conclave of Wind, where players must coordinate their efforts to defeat three powerful djinns simultaneously, to the final encounter with AlAkir, the Windlord, the raid presents diverse mechanics and strategies to master. The raid’s loot table is enticing, offering a variety of powerful gear and unique items for players to pursue. By carefully studying the encounters, coordinating with your raid team, and utilizing the strategies outlined in this guide, players can conquer the Throne of the Four Winds and earn its rewards. The raid’s challenging mechanics and rewarding loot make it a memorable experience for any raid team willing to take on its challenges. Whether you’re seeking powerful gear, unique achievements, or simply the thrill of conquering a difficult encounter, the Throne of the Four Winds offers a worthwhile experience for any player in Cataclysm Classic.

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